Artist I

Full Time
New York State
Posted
Job description
NantWorks (the “Company”) is the parent company of various private and public entities that are changing how we work, live and play. We focus on three main categories: life sciences; energy & renewables; and media & technology. We invest in strategies that improve our core capabilities and in brand new industries, poised to change mankind for the better. By capturing tomorrow’s opportunities through scientific processes and entrepreneurial philosophies, we are at the forefront of emerging high-growth technologies across a wide range of industries.

The Company is a mandatory vaccination employer for COVID-19 and its variants. The Company requires that its employees be fully vaccinated as of their start date. If you require a medical or religious accommodation we will engage in the interactive process with you. Proof of vaccination will be required prior to start. If we make you an offer and you are not yet vaccinated, we will accommodate a delay in start date. The Company may also mandate that its employees receive vaccine boosters, and all accommodation laws will be followed.
Key Responsibilities:
  • Sketch, iterate on characters and creature concepts
  • Develop detailed concept art and orthographs for 3D artists and animators to implement in to working game assets
  • Work closely with other disciplines to define characters and world are both narrative and visually cohesive
  • Bring your understanding of human and animal anatomy and know how to stretch the limits while still maintaining a consistent art direction
  • They will be expected to take a seed of an idea and flesh out all aspects of the design
  • Establish style by creating concept artwork, asset production designs, and graphics visually describing characters.
  • Proficient in creating concept arts matching the style of the game or cinematic animation using various 2D, 3D or mixture of techniques
  • Use your extensive expertise in concepting for game/film development to ensure the production meets the highest standards of quality, performance, and polish
  • Create inspirational storyboards, sketches, layouts, color schemes and great clothing concepts
  • Function as part of a fast-paced close-knit team: collaborate with artists and tech to achieve a unified vision for our project
  • Support marketing material to inspire viewers to explore the characters and world
Requirements:
  • Portfolio or Demo Reel required
  • Strong Understanding of proportions, scale, perspective, lighting, color, composition and human anatomy
  • Working knowledge of cinematic techniques for storyboarding purposes
  • Ability to create stunning imagery that translates well into game play
  • Effective collaboration and communication skills
  • Able to turn high-level feedback and iterate quickly
  • Ability to design and illustrate everything from characters to environments
  • Basic understanding of 3D, experience creating designs to be translated into 3D
  • Mastery of relevant software packages, such as Photoshop
Ideal Candidate Has:
  • At least 5 years in the video game industry, with a focus on characters
  • Strong Portfolio demonstrating range of ability
  • Strong understanding of mobile gaming
  • Skill(s) in other related disciplines – animation, illustration, cinematics
  • Must be a driven self starter
  • All hires are based upon completion and passage of a background check.
The pay range for this position is below. The specific rate will depend on the successful candidate’s qualifications, prior experience as well as geographic location.
$85,000.00 (entry-level qualifications) to $115,000.00 (highly experienced)
We offer competitive benefits, including health, dental and vision insurance, 401k, short-term and long-term disability insurance, life insurance, 11 designated holidays, Paid Time-Off program, and Employee Assistance Program.

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